Animated Points
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ANIMATED TURNOUTS for TRAINZ

These animated points are a simple adaption of Mike10's animated points that where broken in TRS2004.

They are simple scenery items that overlay invisible track and show animated points for the lever.

 

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Available in 4 different ballast types

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rail only

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Wooden track - matches the default TRAINZ wooden track for Britain

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Dusty track - matches the default TRAINZ track for Australia

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Winter track -   matches the Winter track on the TRAINZONE Track page

Click on the screenshots if you would like an enlargement

 

 

point-ex2.jpg (191895 bytes)         point-ex1.jpg (161300 bytes)

Rail-only points

 

 

point-ex4.jpg (248601 bytes)

Auran-standard "Wooden Track" points

 

 

point-ex3.jpg (221679 bytes)

Auran-standard "Dusty Track" points

 

 

point-ex5.jpg (234121 bytes)

Winter Track points

 

 

 

NOTE

With the release of TRS2004 and TRS2006 AURAN modifed the way that objects reflect light etc.

This resulted in static objects reflecting light in a different way to splined objects.

Consequently you will find that the turnout brightness will be different to the rail brightness at some viewing angles. While I tried all manner of ways to overcome it no solution was found. If you know of a technique or setting that I missed I would greatly appreciate you sharing it with me.

Contact sirGibby

 

 

 

INDEX

Click on the screenshots if you would like an enlargement

 

 
 

points1.jpg (187144 bytes)

 

 

 

LH & RH TURNOUTS

bullet5 degree left
bullet5 degree right
bullet10 degree left
bullet10 degree right
bullet20 degree  left
bullet20 degree right

 

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All content

TRS2004 / TRS2006

animated_turnouts.cdp  

9.4 Mb

points2.jpg (205406 bytes)  

CROSSOVERS

bullet5 deg left
bullet5 deg right
bullet10 deg left
bullet10 deg right
 

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SPECIALS

bullet10 degree "Y"
bullet10 degree single slip
bullet10 degree double slip

 

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DOUBLE-SINGLE JUNCTION

bullet10 degree left
bullet10 degree right

 

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DOUBLE JUNCTION

bullet10 degree left
bullet10 degree right

 

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CURVED POINTS

bullet300m left
bullet300m right

 

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CROSSINGS

bullet5 Degree
bullet10 Degree
bullet20 Degree

 

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Blade.jpg (33562 bytes)

 

 

BLADES

bullet5 degree
bullet10 degree left & right (LH motor)
bullet10 degree left & right (RH motor)
bullet20 degree left & right (LH motor)
bullet20 degree left & right (RH motor)
bullet10 degree 'Y'
bullet300m left
bullet300m right
 

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invis_track.jpg (28203 bytes)

 

INVISIBLE TRACK

 

 

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MATCHING BALLAST TEXTURES

Wooden track

Dusty track

 

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TURNOUT PLACEMENT TUTORIAL

 

 

The use of these turnouts follows a very simple principle.

  1. Invisible track is used to create the track in the location of the turnout.
  2. The turnout is placed over top of it
  3. A point lever, which is designed to look and act like a turnout blade, is added to the track.

However, to line things up correctly, is fiddly work. The more careful and exacting you are the more rewarding will be the results. Its still much simpler than the old days of cutting tracks and lining up the HO points to your model layout.

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The following is an example only using a crossover. However all points will follow a similar procedure

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When applying the POINT BLADE note that the 10 & 20 degree blades come in both LH and RH motor choices. This will ensure that the motor is placed to avoid covering adjacent track.

 

 

STEP 1

 

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Lay tracks at correct spacing

 

 

STEP 2

 

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Overlay required turnout

 

 

STEP 3

 

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Using track tool create spline point at approximate position of end points of turnout

 

 

STEP 4

 

point_set_4.jpg (38182 bytes)
 

Move turnout aside and delete track

 

 

STEP 5

 

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Using the "SG grey invisible track" found under "SG_track" join up the track ends (in this case 3 tracks)

 

 

STEP 6

 

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Delete the switches that TRAINZ automatically places

 

 

STEP 7

 

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Add additional spline points behind existing spline points

 

 

STEP 8

 

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Place turnout back in position

 

 

STEP 9

 

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Add two more spline point to the diagonal track (red arrows) and using the track straightening tool straighten all "straight" pieces of track (shown by green arrows - in this case 7 places)

 

 

STEP 10

 

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Go to SG_turnouts menu, select required point blade and place in approximate position (it may insert the wrong way around) Note that the 10 and 20 degree blades have a choice of LH and RH motor so make sure you choose the correct one

 

 

STEP 11

 

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If blade inserted the wrong way around use the rotate button and rotate blade.

Then drag blade until it is in correct position.

 

 

STEP 12

 

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If you have difficulty lining blade up then use the track move tool and move the additional spline point until the blade is in the correct position

 

 

STEP 13

 

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Using the same principles as shown add the point to the other end

 

 

Send mail to mjsutton@xtra.co.nz with questions or comments about this web site.
Copyright 2002 Sirgibby's TrainZone